The tool is priced at $3 per user per month. HeyTaco is particularly effective for teams looking to boost morale and foster a culture of acknowledgment in a light-hearted, inclusive way. Its ease of use and the playful approach to appreciation are highly valued, as evidenced by strong user feedback and ratings on platforms like G2 ( 4.8 out of 5). This tool helps create a positive workplace culture by encouraging recognition and gratitude among team members. It introduces a fun, taco-based reward system where team members can 'give' tacos to each other as tokens of appreciation for work well done or helpful collaboration. HeyTaco is a unique Slack integration for recognition and team building. ![]() We did the digging for you and chose 5 Donut for Slack alternatives based on diverse feature sets, user experience, and pricing. What are the top 5 Donut for Slack alternatives?ĭiverse team needs and preferences such as more advanced analytics, different types of team-building activities, or specific engagement metrics, often lead organizations to explore Donut for Slack alternatives that better match their specific requirements.īut that’s a rabbit hole. Third-party apps add games and interactive features for better team unity. Team-building activities – Slack isn't built for team-building activities.Integrations like Lattice provide ways to celebrate team achievements in Slack channels. Recognition and rewards – Slack doesn't focus on recognition and rewards.It doesn't naturally support social events or personal celebrations. Engagement beyond work – Slack focuses on work.They're less suited for a natural, informal team culture. Structured environment – Slack's channels and messages are structured.Limited spontaneous interaction – Slack is good for communication, but not for casual chats.While Slack excels as a communication and coordination tool, it relies on integrations for more nuanced aspects of team building and culture enhancement. Why does Slack need Donut and similar apps? Through these casual pairings and interactions, Donut aims to boost overall employee engagement, morale, and collaboration. This feature encourages spontaneous interactions and helps team members who might not work together daily to connect and build stronger relationships. ![]() While Slack has all the collaboration and communication features necessary for work, Donut adds features that create personal connections among team members.ĭonut randomly pairs team members for virtual coffee chats or meetups. What is Donut for Slack?ĭonut for Slack or Donut for Teams, often simply referred to as Donut, is a popular Slack integration designed to enhance team engagement and connectivity, particularly in remote or distributed teams. That is where apps and integrations like Donut help fill in the gaps. There’s an arsenal of collaboration and communication tools that power these programs, like Slack, which has 20 million daily active users.īut, the standard Slack features are limited in their capacity to tackle challenges such as limited engagement, digital overload, and a lack of personal interaction. HR and L&D leaders lean on team-building activities, coffee chats, recognition programs, and mentoring programs to foster employee connections, especially in remote and hybrid work environments. ![]() 69.5% of workers would be happier with stronger connections to their colleagues.
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![]() Most to-do list apps offer a way for you to add additional information in the description. You’ll always have access to the list-whether on your desktop, iPhone, iPad, or other smart devices-so you can jot down to-dos wherever you are.Īdd additional context to your to-dos. Unlike a handwritten to-do list, you can’t “lose” an online to-do list. ![]() Plus, to-do list apps support multiple views, so you can visualize your tasks the way that works best for you, be it in a list or a Kanban board. Digital to-do lists also allow you to set up recurring tasks, so you’ll never forget a weekly meeting again. Not only that-most to-do list apps offer a way to track priority with custom tags. But with a to-do list app, you can easily drag and drop items. If you want to change the order of your written to-do list, you have to rewrite the whole thing. Unlike a written to-do list, the benefits of a digital to-do list include: Instead, get started with a to-do list app. The truth of the matter is that a written to-do list is disorganized, prone to mistakes, easy to lose, and ineffective. Written to-do lists provide the wonderfully satisfying feeling of crossing something off, but they’re also the worst way to keep track of your to-dos. If you haven’t already, the first step in making a to-do list that actually works is to build it in a customizable to-do list app, suitable for various platforms like Android, iOS, or Windows. First thing’s first: Say goodbye to the written to-do list Take control of your to-dos with these 15 secrets for making a to-do list that actually works. The good news is that writing a to-do list doesn’t have to be an exercise in futility. But too often, that list of work to-dos is disorganized and disconnected from the actual work you’re doing-which leads to less clarity and more work about work. Effectively tracking when your work is due can help you prioritize and get great work done. That means basically anything and everything can be on your to-do list-but just because you’ve written your to-dos down doesn’t mean your to-do list is actually useful. Read on to take your own list to the next level, so you can stop worrying about misplaced notes and start checking things off.Ī to-do list is just a list of things you have to-do. In this article, we offer concrete tips to help you set your to-do’s up for success, including how to effectively capture, organize, and prioritize tasks. Everyone loves checking things off a to-do list-but if it’s not done right, your to-do list can cause more harm than good. ![]() On HIT, reduce opponent BLOCKBUSTER METER by 25/35/50%.ĥ/10% chance on HIT to inflict HEAVY BLEED for 5/10 seconds. Has a 25/50/100% increased chance to land a CRITICAL HIT.įorces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS. Removes all BUFFS from the opponent and inflicts HEAL BLOCK for 4/8/12 seconds (also applies on BLOCK). ![]() ![]() On HIT, inflict CURSE for 5/7/10 seconds. On mobile devices, tap on the variant text to navigate to their page, not their card. Whenever a teammate is defeated, Eliza gains 50/100% BLOCKBUSTER METERĮliza charges this ability each time she enters SEKHMET MODE.ĪCTIVATION EFFECT: Eliza gains a 5/20% chance on each NON-BLOCKBUSTER HIT in SEKHMET MODE (including blocked hits) to REMOVE 1 opponent BUFF and gain 5% HEALTH. Whenever a teammate is defeated, Eliza regains 30/50% HEALTH All damage taken while in Sekhmet Mode is recoverable. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza’s ancient ambitions stir once more…īLOCKBUSTERS involving Sekhmet now leave Eliza in Sekhmet Mode for a short duration. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza’s ageless beauty. Unbeknownst to the club’s patrons, however, she’s also been host to the skeletal Parasite Sekhmet for untold years. Eliza is the celebrity diva of New Meridian’s premiere nightclub, Bastet’s Den. ![]() PR Add new ColorSlider & ColorPreviewer Primitives #8050 ColorPickerSlider ColorChannelSlider ColorSlider.PR Add new ColorSpectrum Primitive #7842 PR Add new DropDownButton Control #7838 DropDownButton Add DropDownButton porting over from WinUI #4960.This also simplified control, but in another way.Įach of these components will be implemented in a separate PR so there is a chance it can be reviewed sanely: It wasn't possible in UWP/WinUI, but possible in WPF/Avalonia, and I usually prefer moving UI logic to the xaml files, where it's possible. I recently removed quite a lot of code required to build checkered background and fade-in background, and replaced it with brushes/opacitymask declared in the XAML. This was not possible in UWP/WinUI so it's rather ugly how it's done there. The checkered background can be done using a TileBrush like what was possible in WPF.This would align the control quite a bit more with XAML concepts. There are other architectural/naming changes I would like to make based on this document and discussed a little with here.Everything is going to go inside a new ColorPicker directory - including the primitives.ColorPicker will host this in a drop down button flyout. ColorView : This is the 'canvas' version of the control that does not have a drop down button.ColorPresenter : A control that previews a color with optional accent colors to the side.ColorSlider : This is NOT based on the WinUI code and is a complete rewrite.Features are largely the same and perhaps only a few properties are renamed. ColorSpectrum : This will be a refactored port of the WinUI code.All other pickers are already drop downs so ColorPicker was originally named incorrectly in WinUI (this was discussed in that repo). ColorPicker : This is the main control to use for color selection and appears as a drop down button.Note that adding so many individual controls greatly increases composability and the ability to customize for specific app needs. Deviations from all previous implementations will be made so that this control fully integrates with Avalonia and fixes past mistakes. ![]() I would also encourage everyone to try out the Windows Community Toolkit 7.0 or later to get an understanding of the ColorPicker changes I'm talking about What I want to get a feel for is how people would accept larger deviations from WinUI such as the control names themselves and the property name updates (ThirdDimension -> ThirdChannel) etc. ![]() There are other architectural/naming changes I would like to make based on this document and discussed a little with here. The WPF toolkit had better names for these controls though (WinUI's ColorPicker is really a ColorCanvas and the ColorPickerButton is really what the ColorPicker should be). I go back and forth between doing a clean reimplementation fixing all the wrongs with WinUI or just porting over directly from the WCT and using port as-is. I still have not figured out exactly what the implementation will look like. With DropDownButton I think this ColorPicker concept itself becomes unblocked. With Flyout almost added that unblocks DropDownButton which I plan to have implemented along with the other remaining WinUI button types. |
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